I suggest you go do your reading on their Discord: and seek advice from the pros on the discord. To improve these fundamentals, we suggest installing an aimtrainer. We recommend using Kovaak 2.0 (paid version on steam) or AimLab (free on steam).Īn aimtrainer is good, but you need to use it efficiently! Do you know Sparky? No ? Well Sparky is a community of people passionate about aiming on mouse-and-keyboard offering a LOT of resources on all aspects of aiming for both the beginner and advanced player. We will note several fundamentals to work on to improve your aim: clicking, tracking, switching, movement clicking, movement tracking and movement switching. To improve your aim, you must practice your aim. Ok, you've adjusted your position, now what? It is now time to tackle the task that will take the longest. For anything related to your position, I would suggest watching this 4 minute video by Ron Rambo Kim (Aim trainer): Indeed, a bad position will negatively impact your ability to be consistent when aiming and shooting enemies. So you've decided to improve your aim on mouse-and-keyboard? You've come to the right place. Let's start from the beginning, before you even worry about whether your technique is good, you should first be aware of your posture when you are seated.
This section will mainly target mouse-and-keyboard players, below that is a section for Controller players. Just keep in mind that we're in it for the long haul.Good news! No matter who you are and what your background is, it is possible for you to become this beast of a FPS player and to become the carrier of your team enough to make your teammates jealous! However, you will need to put in the necessary efforts to achieve your goals. In time we'll be able to use those resources. There were some growing pains, and there probably will be more of different types as we continue to grow, but it's paying off in great ways.Īll that is to say that we wouldn't be able to make good use of more funding right now unless we were trying to out-spend them in marketing. There is a ton of infrastructure and formalization of processes that has to happen to make it all work, and I'm happy to say that we're handling it all really well. Building up a company takes a lot of time and effort - growing from 1 developer to 3 to 20 and beyond has been a very interesting process that I never saw first-hand. Our investors are interested in providing more funding to us when we need it, but we want to make sure that we're making good use of it and putting it into developments that will pay off for you guys. May as well let our competitors spend money bringing users to us, right? Once those users are in the market, if we continue to prove ourselves then we can convert them just fine. Well, one thing to keep in mind is that while Aimlab is acquiring a lot of users, that also means that they bringing aim training as a concept to the awareness of more and more people. Beyond that, I'll just have to let the updates speak for us as we release them :). So, our strategy has necessarily shifted to: under-promise and overdeliver.
The biggest problem I have is that I have to be careful about giving too much of our roadmap away - Aimlab is well funded (they have an order of magnitude more cash from their investors), so there are a lot of things we have to keep under wraps.
KOVAAK 2.0 VS AIM LAB CODE
We have plenty more ideas of what we want to do with the game to support the community and maintain our dominance as the best aim training app on the market as we build up our company and get our engineers more familiar with the code base. In the background, we've also been working on playlist share codes and four other major things that I can't talk too much about yet.
KOVAAK 2.0 VS AIM LAB PATCH
Now that the Anti-cheat + Leaderboards replacement patch has launched, we're fixing a few little issues, but it has opened us up to a lot of really cool features that people have wanted for a long time. Our development pace sped up quite a lot over the last year, and our design priorities are things that I'm really excited to be working on. The community has been absolutely fantastic in supporting our game throughout the last few years, and I can totally see how the public perspective is that Aimlab is on the rise, but I have to respectfully disagree :P.